Join Labyrinth books New York for an evening with
McKenzie Wark, author of Gamer Theory. A reception and book signing
Ever get the feeling that life's a
game with changing rules and no clear sides, one you are compelled to play yet
cannot win? Welcome to gamespace. Gamespace is where and how we live today.
It is everywhere and nowhere: the main chance, the best shot, the big leagues,
the only game in town. In a world thus configured, McKenzie Wark contends, digital
computer games are the emergent cultural form of the times. Where others argue
obsessively over violence in games, Wark approaches them as a utopian version
of the world in which we actually live. Playing against the machine on a game
console, we enjoy the only truly level playing field--where we get ahead on
our strengths or not at all.
Gamer Theory uncovers the
significance of games in the gap between the near-perfection of actual games
and the highly imperfect gamespace of everyday life in the rat race of free-market
society. The book depicts a world becoming an inescapable series of less and
less perfect games. This world gives rise to a new persona. In place of the
subject or citizen stands the gamer. As all previous such personae had their
breviaries and manuals, Gamer Theory seeks to offer guidance for thinking
within this new character. Neither a strategy guide nor a cheat sheet for improving
one's score or skills, the book is instead a primer in thinking about a world
made over as a gamespace, recast as an imperfect copy of the game.
McKenzie Wark is the author of four
books, Virtual Geography, The Virtual Republic and Celebrities, Culture and
Cyberspace and his latest offering, Gamer Theory. He was a co-editor of the
Nettime anthology Readme! and with Brad Miller co-produced the multimedia work
Planet of Noise. He lives and works in New York.